#import "head.h"
#import "sprite_game_enemy.h"

@interface SpriteGameEnemy1 : SpriteGameEnemy
{
	/*box2d
	*/
	b2Fixture *fixtureBody_;
}

- (id)initSpriteGameEnemy1;
- (void)createBody;
- (void)destroyBody;

- (void)aiCreate;
- (void)aiActionMoveOver;
- (void)aiActionStandOver;
- (void)aiActionAttackOver;

- (void)actionMove;

- (void)callBackActionAttackOver;

@end